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Vincent Kocks Game Programmer |
[email protected] http://www.vingenuity.net (940) 631-5605 |
Cobalt3 months – 2018Build/Tools Programmer (35 Developers) |
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Orcs Must Die! Unchained22 months – 2017UI/Tools Programmer (88 Developers) |
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Vingine10 months – 2015Solo Developer |
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Super Slash n’ Grab7 months – 2014Lead Programmer (15 Developers) |
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Languages: | Engines/Tools: | Concepts: |
---|---|---|
≫ C++03 | ≫ Unreal Engine 3 | ≫ User Interface Implementation |
≫ UnrealScript | ≫ Scaleform/Flash | ≫ Input Handling |
≫ ActionScript 2.0 | ≫ Perforce | > Build Systems |
≫ ActionScript 3.0 | > Renderdoc | > Localization |
≈ PowerShell | > TeamCity | > Model-View-Presenter |
≈ C++11/14 | ≈ Unreal Engine 4 | ≈ Multiplatform Development |
≈ C# | ≈ Windows Presentation Foundation | ≈ Entity-Component Systems |
The Guildhall at SMU, Plano, Texas Certificate in Digital Game Development - Specialization in Software Development |
May 2015 |
Texas A&M University, College Station, Texas Bachelor of Computer Science |
May 2012 |