Vingine is my custom C++ game engine that I worked on during my time at the SMU Guildhall.

The goal of the Vingine project was to create a multiplatform game engine capable of handling both 2D and 3D gameplay. In the end, a 2D game was made fully functional across all of the listed platforms; however, no 3D games were created to test that functionality.


  • Project:
    • Type: Engine
    • Developed: Jan 2014 - Dec 2014 (11 Months)
    • Platforms:
      • Windows
      • PS3
      • PS Vita
      • HTML5
      • Android
  • Team:
    • Name: Vincent Kocks
    • Developers: 1
      • 1 Programmer

No media is currently available for this project.

Solo Programmer

  • Wrote codebase for custom C++ game engine.
  • Built entity-component system for gameplay code.
  • Supported multiple platforms: PS3, Vita, Android, and HTML5.

No work samples are currently available for this project.