Vingine is my custom C++ game engine that I worked on during my time at the SMU Guildhall.
The goal of the Vingine project was to create a multiplatform game engine capable of handling both 2D and 3D gameplay. In the end, a 2D game was made fully functional across all of the listed platforms; however, no 3D games were created to test that functionality.
- Type: Engine
- Developed: Jan 2014 - Dec 2014 (11 Months)
- PS Vita
- Name: Vincent Kocks
- Developers: 1
- 1 Programmer
No media is currently available for this project.
- Wrote codebase for custom C++ game engine.
- Built entity-component system for gameplay code.
- Supported multiple platforms: PS3, Vita, Android, and HTML5.
No work samples are currently available for this project.